First of all, I should note that I hardly will pass this game to the end. First of all it is animation. I just can not keep myself every time I see a new monster in the business or one of my favorite old ones.
The second reason is not so good - the mechanics are not very clear to me. What does RP do? Or how to get the level without ditching the monster? These are all the problems of "alpha" and I immediately see what the main focus was on (I cannot describe how divine animation is).
I found a bug in one of the previous versions - if you do not save the game until the second using the Queen's Lair, the game crashes. But otherwise, with the software part of the game, it's all right.
I admire the quality of your work even in such an early version. I have already said about animation, I also really like sound design (Lilith's moans and monster sounds merge into beautiful music). The style took the best of the Japanese and European tradition and the design of everything from monsters to Lilith’s dress (I don’t know whose idea is to make her pregnant belly sticking out through the cut, but this is brilliant) it's all so ingenious everywhere and grotesque where it is needed
To summarize: it remains to tighten the igromechanical part and it will be just perfect